AI Insights · Timothy · July 2022
Top 5 PVP Games on Android in Ukraine - Q2 2022
Explore the performance trends of the top 5 PVP games on Android in Ukraine during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 PVP games on the Android platform in Ukraine showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics.
World of Tanks Blitz from Wargaming Group saw fluctuations in its weekly revenue, starting with approximately $144K at the end of March and peaking at around $173K in early April. Weekly downloads experienced a decline from 16.5K at the end of March to about 7.5K by the end of June. The weekly active users also saw a decrease, dropping from 365.7K in late March to 304.9K by the end of June.
PUBG MOBILE by Level Infinite had a strong performance in weekly revenue, peaking at around $177K in mid-May. Weekly downloads remained relatively stable, ranging from 12.6K to 20.7K throughout the quarter. The active user base saw a downward trend, decreasing from 611.9K at the end of March to 454.2K by the end of June.
Empires & Puzzles: Match-3 RPG from Small Giant Games experienced a significant increase in weekly revenue, reaching approximately $72.9K in mid-May. Weekly downloads remained consistent, fluctuating between 507 and 841 throughout the quarter. The game’s active users showed a gradual decline from 67.2K at the end of March to 55.9K by the end of June.
Standoff 2 by AXLEBOLT LTD saw its weekly revenue peak at around $73.3K in late April but then declined to approximately $27.7K by the end of June. Weekly downloads decreased from 23.2K at the end of March to about 13.9K by the end of June. The active user base also saw a decline, dropping from 1.18M in late March to 985.7K by the end of June.
Mobile Legends: Bang Bang from Moonton had a peak in weekly revenue of around $52.1K in mid-May. Weekly downloads fluctuated, peaking at 6.2K in mid-April and dropping to about 4.3K by the end of June. The game’s active users increased, rising from 63.4K in late March to 84.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.